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by nextw33k
4042 days ago
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I remember reading that link and thinking about how the standards are not working. It also concerns me for the future of the open source graphics stack. If the proprietary drivers are being updated to fix game specific problems, how are the open source drivers going to fair when the general rule for open source is not to have hacks within a code base. I can only hope that the Mesa 3D stack comes to Windows in a meaningful way to ensure a common open 3D graphics library. Vulcan might shift the problem to the game engine from the driver but that's a long way off yet. |
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I'm an outsider, so it's easy for me to sit back and make blanket statements. That being said, the responsibility should lie on game developers to insure their games behave properly on hardware. Making proprietary drivers to address specific games is a bad development practice. Hardware markers should be responsible for insuring their drivers are accurately supporting standards.
It just sounds like the whole games industry has fallen into some really bad development practices.