|
|
|
|
|
by maikklein
4056 days ago
|
|
Licensing
How much does this cost? To redistribute code written with Mono for Unreal Engine, you must have a commercial license to the Mono runtime. These licenses are included in Xamarin's commercial products for targeting Mac, Android and iOS. Xamarin product pricing starts at $0 for Starter Edition and adds Visual Studio support at $999 per developer, per platform. In addition, you still need to comply to your license agreement with EpicGames for Unreal Engine. |
|
Maybe there's some difficulty I'm not seeing here, though.