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by brymaster 4050 days ago
Except that Game Boy games didn't look like that screenshot either. The point being that programmers and artists took advantage of the screens (be it a handheld LCD or CRT television) to compliment their artwork and achieve effects they couldn't pull off by their pixels alone.

One can see a Cg shader here that attempts to recreate the look of an actual Game Boy screen, complete with several characteristics including motion blur and contrast settings:

http://filthypants.blogspot.com/2013/04/customizing-harlequi...

1 comments

Motion blur isn't relevant to static images, and Link's Awakening uses flip scrolling so most of the screen is static most of the time.