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by smosher_ 4052 days ago
Take for example this technique: https://youtu.be/ljMePAmmxx4

Around 2:10 he mentions "you can actually set it for project as well" which is a lot closer to what's being done in this case.

Blender has to solve nearly the exact same problem for projections, the only differences being the projection has to be mapped backwards to a flat texture, and you have to account for the way the film clings to the surface and how it stretches. Topology and topography aren't an issue though, we've got that so covered. (But the material physics is something you would have to construct a model for, so if you wanted to solve this precise problem in Blender you might have better results with the physics engine.)

I have seen some variation on this available in even low-end 3D modelers since the 90s. IIRC Truespace's version of the feature did shrink-wrapping by running a simulation, much like they do here, but with different physics.

I thought I had even seen this used in printing before but I could be mistaken.