|
|
|
|
|
by kubov
4054 days ago
|
|
> Parts of our technology are built using OS X’s graphics frameworks, which offer high quality output and excellent performance. I'm really curious about any study/compassion between OS X's graphics frameworks vs. other open/closed source solutions available. How 'output quality' is measured? Is really that great and unique? I hardly think that simple image operations like cropping/blurring/masks implemented in OS X framework are significantly faster and with 'better quality' than the same algorithms implemented in Linux/Windows. Not mentioning that you can boost your computation using cuda/opencl on Linux practically seamlessly. But again, citation is needed here. |
|