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by MacDegger
4068 days ago
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Heh. I agree, and I'm doing the same thing for my game. As for Perlin noise, check out Simplex noise. It's what Perlin designed AFTER Perlin noise. I use 4D Simplex fractals to create my game world which tiles seamlessly when scrolling up/down as well as left/right. And I'm filling the world with random-but-connected cities, factions etc. That's where interesting emergent gameplay comes from. BTW, I have a few writeups (quite technical) on the correct implementation of Simplex noise on spiralcode.wordpress.com |
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