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by antonovka
6053 days ago
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People are used to more, and we need to do it with less time. They don't want to wait for loading screens, they want to load their smoothly scrolling images over the WiFi on-demand from Flickr while performing high quality interpolation to produce the thumbnails. They want to rotate the device to CoverFlow, and we'll have to load all those images as GL textures and pay the CPU hit for rendering the text labels as they rapidly scroll through their caturday pictures, all the while downloading and caching images in the background to provide a seamless and smooth user experience. I can't add loading screens (so I have time to preload/pre-render), or restrict my data accesses to loading to optimized textures I have on disk, or spend months (years?) working on optimizing out every CPU cycle. That's not what people want. So yes, for the things people expect from our applications, we're up against serious resource limits. |
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