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by andkon
4072 days ago
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Lovely design. It takes a long time to figure out what it is. Either lead with the problem and follow up with your solution (which I'm not convinced is a good strategy for games) or lead with the description and follow up with your traction. Which is the other big problem: there is nothing about traction, whether in terms of users or finances. Forget projections - angels want to see what concrete rates of growth you've had. OK now that I'm rereading your description above, it sounds like you haven't launched yet. I wouldn't expect an angel to invest in you based on (a) you having quit your job and (b) there being a market to address. Instead, you should expect an angel to invest in you because you've launched AND shown that you're growing massively. Especially in Europe, and especially in games. I'd look into alternative funding options. In Canada, where there is also nearly no VC or angel money, we have a lot of game dev tax credits. Finally, I'd close with this note, because I wish I'd had someone tell me it when I went full time on my first startup: focus on product, not fundraising. If you can't live off of your own savings or any other funding you can get together, then (unless you've raised money before and did well) don't bet on someone backing you until it's obvious that they should put money in (e.g. a hundred thousand users). |
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My initial plan was to quit my job and go full time on this in conjunction with my freelancing/contracting but the latter is almost a full-time position in itself and I haven't been able to save enough to invest into the game hence the reason why I started to look into raising finance.
I've been contemplating changing my plan and maybe finding a stable job and using my salary to fund myself to MVP stage.