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I can't believe I'm doing this, but I think I'm going to defend Mercator here. The Mercator projection was indeed originally designed for compass navigation, but the reason it's still used for web mapping is slightly different. The Mercator projection is conformal. What this means is that angles (and hence in some sense shapes) are preserved locally. When we zoom in on a small section of the Mercator projection, we get a reasonably accurate representation of the actual shape of features. This is generally not true for most more fashionable projections, which will stretch and skew things, so they don't always look great when zoomed. In general with map projections, you have to make a compromise between global properties and local properties. Choosing Mercator means going full-on for local quality, at the expense of the global map being quite distorted. This makes it great for zoomable web maps, because most of the time the global map is just used to find the area you're actually looking for. Now, you could argue that for a living-room wall, you want something that looks good globally. If it was my wall, I'd agree with you. However, this guy seems to be really interested in local detail. He worries about his four-point fonts becoming blurry, and about having as many small villages marked on the map as possible. If he's interested in that kind of detail, then I think he probably cares far more about local properties than the kind of global properties that would bother me or you. |
I really like the "classic Guyou" projection: http://www.progonos.com/furuti/MapProj/Normal/ProjConf/Img/Z.... It mangles the ocean pretty badly, but the sizes and shapes of the landmasses are surprisingly realistic, and it's rectangular to boot.