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by random28345
4067 days ago
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> But Bethesda who developed the actual game that brought the modders and gave them a platform to derive their work on, not to mention creating the actual game and game engine and putting it in the hands of the actual customers; they should just get nothing out of this whole deal? Mods represent value added to the game that wasn't provided by the original publisher. Each mod "fixes" a deficiency in the game, adds, changes, or removes something the original developer did not do from the baseline game. The changes add value to the publisher's bottom line by increasing the value of the game, thus stimulating additional sales. Thus the idea that modders both increase demand for the game, increasing the publisher's sales, AND want the lion's share of the money paid for mods is repugnant. |
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If any of these three parties declined to provide their own involvement, a sale does not happen. So all of them are reasonably entitled to a share. But not necessarily a whole third.
I agree that Half-Life developers should not be the ones getting the majority of the sticker price of CounterStrike, insofar as those people are disparate parties and the popularity of CounterStrike drives sales of HL and even surpasses Half-Life in popularity. But it is impossible to deny that CS does not have a game to sell at all without HL.
They did sell "CS-Only" discs without the ability to play Half-Life in single-player mode, didn't they? And, Valve still got a cut? (What's that? They never did? Hmm...)
Edit: There is obviously some risk for Valve, too. Maybe more than Visa in the long run, but I think they will pass on the risk to those who they pay, just like Visa. They do get to hold the money, and they can decide who gets paid.