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by Vraxx 4065 days ago
I think another valid pov from most of the gamers is the dislike for the system that has been growing where once you purchase a game there are usually a series of other purchases associated the game to get all of the content that somebody else has been playing. It's extremely frustrating to many of the players to have to continually purchase little bits of the game, and this trend has been started by "day one DLC (downloadable content)" and persisted with "pay to win" freemium models. In the end it seems most people saw this as a cash grab by valve, pushed by Bethesda to milk even more money out of their players. They see the charitable donations currently being given and want to translate that to earnings that a game can make, and this doesn't sit well with the fans.
1 comments

That POV doesn't seem very valid in the general case. It's extremely similar to "I already bought a ticket to Avengers, so why are they charging me again for the rest of the story?"

There are some cases where companies have been overly greedy and compromised the core game to sell mods, but the general hatred toward expansion content seems to come mainly from a desire to get things for free rather than a rational complaint about harm they've experienced from expansion content. You'll also see a lot of gamers suggest that charging $60 for a game is morally questionable (unless you're Nintendo). The freak out over paid mods seems to be that variety to me — it's really hard to say that the existence of community mods devalues the core game. People just don't want to pay money for things.

It's definitely that in part, I would have to agree with you. This generation of gamer grew up with the relatively easy ability to pirate games instead of pay for them and steam sales on PC. So there is some resistance to paying for it even if it's not outspoken. My own personal reasoning (now that paying for a game isn't saving weeks of allowance) relies more on resistance to change on the way things have always been, with a bit of skepticism on the way they are monetizing the mods with the split amount.

After playing multiple games by Bethesda that have been relatively unpolished compared to what the modding community has done, I see the move as a cash grab by Bethesda in releasing a game and cashing in on people who just want the game to be more playable by selling the mods to other players as free generated DLC content. I understand that the modders have a lot of a headstart on the work as well, given to them by Bethesda, which is why I wouldn't support modders selling mods on their own. I think the free + donate model has worked very successfully in the past in both motivating and (I assume, but can't be sure in generalizations) compensation.

My last note on the issue is that at the very least this move should not be implemented on a fully developed modding ecosystem where the mods have already intertwined to a degree that this causes a single person decisions to need to be made by multiple mod developers. With mods using other mods, it would be acceptable to have to buy the used mod if that was a design decision by the original modder, but that information was not present as the ecosystem developed and I think it introduces a great deal of harm. As a source I cite all of the trauma that Nexus experienced in the wake of this system being released.