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by mcphage 4065 days ago
> In the end, most modders don't WANT to be paid for their mods, because it's not a profession. I saw plenty of support for a donation system, however.

So in the end, most modders don't WANT to be paid for their mods, except they do WANT to be paid and call it a donation?

3 comments

When you buy something you have some expectations. You'll want the mod to be stable, be updated along with the game, play along with other mods.

If you are the seller, and you got paid, that means work. Give support or get shouted at by dozens of angry customers. Reply to emails for months to come when a competitor modder added your mod features to his mod and why the hell are you charging 4.99 if it's worth 1.99 and now you need to refund your costumer.

Donations, on the other hand... explicit intent and different expectations from everyone involved.

Also, it might be neither "most don't want to be paid" nor "most want donation", and both sets might have a very small intersection.

Donations normally also happens after someone has used the work, rather than upfront.
plus that the seller requires to set a price, which may be too high/low .. but using donations happy customers can pay whatever they feel is ok for them
A donation doesn't instill the same level of responsibility to the product. A donation is to support a hobby, a payment is to support a job.
Then do the Patreon model where the modder is "hired" by the community. The modder/s decide a minimum wage, and then see if the community is willing to continue to support the mod creation.

The beautiful aspect of this compared to selling products is that everyone involve know what is expected from each other, the responsibility to fix bugs is established in the beginning, and its very hard to sell someones else mod as your own.

There is a former maxis employee doing exactly that for high quality building mods in cities :skyline. Its working well for him, but that has partly to do with the his former job, the pure quality of his work, and the press attention hes garnered. I suspect it was the timing of maxis closing and Cities releasing that helped the most, although his models are excellent in every way. Its just that even with great art, without some attention you will languish.

It would be a great thing if Valve implemented a Patreon model for modding instead of direct pay. That would let people get the attention their great work deserves, streamline donations, and not change the nature of the modding community in the process.

I think it would be a great model indeed.

A black and white webcomic I read runs a patreon page, and get $3k a month with only 800 patrons. The author was previously unknown, and managed to reach this point purely on the quality of his/her work and the readership it gathered. Looking at some of the major skyrim mods with millions of downloads, I suspect they could easily gain more than 800 patrons.

So they want to get paid, they just don't want any responsibility towards their product or the people who give them money for it?
Yes, to use your slightly off description. But there's nothing wrong with that if the people offering the money understand what the expectations are before donating.
That comment is mostly by gamers, not modders. Also, the difference is that one assigns a worth, while the other is someone saying 'hey I appreciate what you do'.
> That comment is mostly by gamers, not modders

Ah, the ol' "look I want you to get paid for your work, I just don't want to have to be the one paying you. Don't worry, I'm sure tons of people will. Just not me."