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by draugadrotten 4066 days ago
> It's interesting to me that it was apparently better to give modders nothing than to give them 25%.

It's due to perceived "fairness"

This 75/25 split by Valve reminds me of the psychology experiment the Ultimatum Game: "'Inequity aversion' is so strong that people are willing to sacrifice personal gain in order to prevent another person from receiving an inequitably better outcome." https://www.psychologytoday.com/blog/your-brain-work/200911/...

2 comments

Inequity Aversion only exists in America and other Westernized countries btw. We're WEIRD like that.

Different cultures respond differently to the Ultimatum Game. Be wary of those studies that only use "Anglo-Saxon American College Kids" as test subjects, which is a group of people that isn't even representative of America in general.

http://bigthink.com/praxis/are-americans-the-weirdest-people...

>>> The revelation that rural Peruvians handle the ultimatum game so differently from American respondents led Henrich on a MacArthur Foundation-funded research trip to more than a dozen more locales around the world, where he found wide variation in the average offers of player #1 and this curious result: β€œin some societies β€” ones where gift-giving is heavily used to curry favor or gain allegiance β€” the first player would often make overly generous offers in excess of 60 percent, and the second player would often reject them, behaviors almost never observed among Americans.”

>Inequity Aversion only exists in America and other Westernized countries btw.

Monkeys do it:

http://www.livescience.com/2044-monkeys-fuss-inequality.html

That's not quite the same. That game involves two people trying to figure out who gets what from a pot of money they did nothing to deserve receiving. Mod makers did work that may deserve compensation. One example is a possible bonus for the people involved, the other is a possible shafting for the people involved.