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by Lancey
4069 days ago
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I really think Valve as a whole has been making bad decisions for a while. They've been neglecting to push for the more innovative ideas that they're known for and have instead been adding a lot of shady features to Steam and their games that make them the most money. It's good to see that Valve still listens to the community, and I hope this is the start of them moving back to being fan-oriented rather than turning into another faceless corporation. Not going to trust Valve as much as I used to until they start being constructive again, of course. It's one thing to recognize a bad decision and backtrack on it (something most video game publishers would never do), but it's another to not make the bad decisions in the first place. Valve tends to be heavily concerned with testing and user acceptance, and it seems weird that they'd push a feature like paid mods without going over it with a fine tooth comb first. To me, paid mods seemed like an experiment in self-publication on Steam. Like how Valve used Team Fortress 2 as a testbed for many features that would eventually be used in Dota 2, it seemed like paid mods was a test of something a lot larger, especially considering their stance on the existing Steam Greenlight. Setbacks like this will probably mean we won't see what they were planning from the beginning for a while. |
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