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by yellowapple 4068 days ago
Basically taking the ideas from a bunch of the best KSP mods (FAR, procedural fairings, ORS/Karbonite/Kethane, Texture Replacer (specifically, its support for female kerbal skins), etc.), throwing them all together, throwing in some awesome other improvements to everything, and releasing it as the first non-alpha, non-beta release.

All this after Squad declared 0.90 to be "feature complete" and claimed that any further work between 0.90 and 1.0 would be bugfixes and smaller refinements.

Can't wait to get home so I can fire this up. I wonder if my tiny SSTO spaceplane will still work (probably not)?

EDIT: Also, apparently KSP supports up to 10 joysticks now. Like, hot damn. That's a lot of joysticks.

EDIT2: The nuclear engine doesn't need oxidizer anymore. No more having to hack part definitions on my end in order to make it behave realistically! Yay!

1 comments

As only a very casual amateur at KSP, what's the use case for multiple joysticks?
For fine maneuvers like docking, you have six axis that you care about (three translation, and three rotation). Unless you want a single joystick. It is also common to pick a plane to line up in, then switch planes once you are aligned, so you might want a separate set of joysticks for each pair of axis.