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by RootDynasty 4073 days ago
Does Atomontage have support for real time shadows? All of that information seems to be pre-baked into the voxel models. This would severely limits its "everything is destructible" potential. It should be able to support some screen spaced based effects such as deferred shading and SSAO at least.
1 comments

If you can render it once, you can render it twice. So just render a shadow buffer pass, and now you have real-time shadows. This applies to any 3D engine.