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by IgorPartola 4069 days ago
This is the opposite of my experience playing multiplayer Minecraft. There are no goals here, other than ones you set yourself. You simply log in, hang out with people, and mess around. Here are some things I've done that were the highlights of my time on this one particular server (semi-vanilla PvE):

I helped a fellow player build an iron farm when he didn't know how.

Helped another player try to debug his auto-brewer setup.

Built a vending machine so new players can get cheap food. Got a full set of diamond armor as payment one time.

Exchanged Christmas gifts.

Helped a new player find a place to live. Upon arrival, we stood at the top of a cliff and admired the view. Then, he noticed a lone chicken and immediately named him "Colin". When the night came the chicken got out, and we both went leaping down the mountain after him. We lost half of our gear, but Colin was safe and sound in the end.

Had a pool party. A player was living in the extreme hills biome. Upon visiting him, I remarked that it'd be fun to jump off the cliff and try to make it into a tiny pool of water. So that's exactly what we did. Invited other people, and spent about two hours climbing up the mountain, then jumping off.

Don't get me wrong, it's not like this all the time, but if you find a good server with good players, it can be a really fun experience.

2 comments

Reminds me of my experiences playing Ace of Spades before it got bought out. One time we just randomly had a ceasefire on the server. An embassy was built half green and half blue, halfway between the two sides. We built a night club and bar in the basement and everything was strangely peaceful. Unbeknown to us, one rogue player dug all around the embassy until there was just one block holding it all up at which point he collapsed the whole thing leaving a gaping hole. Within moments the fighting started up again and that strange magical moment was gone.

An experience like that is one you can't script and it is richer as a result.

Love your stories.

Reminds me of a blog post/article I read long ago about how a group of players sorta discoverd rocket jumping in quake and decided to try and use it to get up this massive unaccessible ledge just for the fun of it. Spontaneous unexpected events like this are turkey something special in gaming, I suppose exactly because they're not designed for. I'd agree that mindcraft is fairly good for these type of unplanned happenings. I suppose you could consider it a culture thing.