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by jmtd
4081 days ago
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Hi, article author here: it was the pitch shifting behaviour in particular that I wanted to explore when I modified the random table. Early versions of doom (<1.4) did it, but they accidentally removed that feature with a rework of sound code in 1.4 and onwards (including all versions of doom 2). It was originally applied to all but two sound effects, with special casing for chainsaw sounds (less variance afaik). There were, however, three distinct zombie death noises, independent of pitch shifting. |
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Or maybe I'm completely confused because I haven't played it since the '90s. Might be time to give it another try...