|
|
|
|
|
by rmtew
4074 days ago
|
|
What this curated press release reminds me of, is when OpenCyc was released. Defining an ontology it contains detail and rules, which model things from materials and processes, to projectile weapons and of course swords and what not. In theory, something like this should provide a technical resource of standard things, which designers could then employ and build on. And which programmers, could generate a more immersive world to build gameplay on. In practice OpenCyc is a resource hog, and the details and rules it contains are when examined found to be very limited. |
|