|
|
|
|
|
by quietplatypus
4078 days ago
|
|
Do you think there is still the chance for a well-made, expensive up front iPad game (we are talking like $10 to even $30) to make it based on word of mouth from hardcore gamers and Gamespot/IGN/etc. ? I know that the ecosystem itself optimizes f2p, but still. |
|
Yes, it is possible but not easy - look at for example Shenandaoh's Desert Fox / Battle of The Bulge). But I don't know if that is a long term model for success. $19.99 is the highest price point you can set for a game and then you are competing with things like FMC2015 or Xcom (heck, you can get GTA San andreas for $6 or so - is your game better than GTA?!?) which are full PC ports. Clever developers will I think make a game for more established platforms, and if successful port to iPad for additional revenue. The iPad has millions of active premium gamers, but a tiny number compared to any non-portable system.