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by drawkbox 4084 days ago
This is somewhat similar to IL2CPP from Unity[1] with AOT is currently what is used on iOS and WebGL builds. It is still buggy and has been in development for a few years or over a year, but it does essentially the same thing, take IL and port it to C++ per platform with AOT compiling. They largely did this to go around Mono licensing from Xamarin and the export is now C++ so there can be no platform limitations or it is minimal that C++ tech would be blocked by Apple for any reason for instance like they did with JIT and Flash etc.

Maybe when this has AOT it can also be useable in the same way Unity IL2CPP and Xamarin Mono are used.

[1] http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-...

1 comments

I hope it gives the IL2CPP guys some incentive to go faster. I've been waiting so long for Unity to support a more modern .NET, and to get faster