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by lscharen
4086 days ago
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Exactly! I did extend it to use a full-screen foreground mask that implemented this sort of clipping. I was able to make the mask scrollable which allowed the compiled sprites to appear "behind" fences and other complex shapes with per-pixel accuracy. It could even be used to mask out individual pixel bits that allowed for fake "lighting" changes with a carefully chosen palette. |
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(maybe one day..)