Just for the lols i visited the link on my phone... It worked! All the blurs and reflections all of it worked. Hats off to your team. Frame rates though were laggy but i'm still impressed.
I love WebGL and 3D graphics and particles, and love seeing WebGL becoming ubiquitous (when I first played with it I had to download a nightly of Firefox). But it's really hard to come up with a business use case that justifies using WebGL in say, a marketing product, or an online marketplace.
We have 100,000 users who have created +180,000 scenes using advanced WebGL and it is really stable: http://clara.io.
Here is a new demo scene I've been working on. PBR materials (w/ clear coat), area lights, HDR, bloom, DOF and FXAA:
https://clara.io/view/d3b82831-d56b-462f-b30c-500ea1c7f870/w...
And you can edit any part of the mesh or materials or animation or lighting in our editor.