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by tacos 4088 days ago
If the goal of the Mono project were to provide a cross-platform scripting language for games then, with obvious caveats about all the well-known problems, sure, "that worked."

But the goals and history of the project were clear. Meanwhile if you tried to run a desktop app on Mac or a server app on Linux, it was a total fucking debacle.

Xamarin punted desktop, then they punted server, and they landed on mobile. And even then they couldn't keep up or keep compatible.

"It worked" much the same way "the Space Shuttle worked." Awesome effort, cool project, didn't meet spec, didn't meet goals, and it had one nine of uptime before it repeatedly crashed.

I remain grateful for the work they did. But I'm glad things are moving forward sensibly now. Because unlike WINE, they really never got close.