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by navait
4088 days ago
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This, I hope is the end result of indie gaming. When your target market mostly consists of 16 year old boys, or people who have the same level of taste, it puts hard limits on what you can build. Add in risk-averse nature of high-budget AAA gaming, and the result could only be stale. Oblivion sold much better than Morrowind, for example, despite Oblivion being one of the blandest gaming experiences I can remember. Many of the worlds developed for D&D Second edition were never renewed. Right now, indie gaming seems to be oriented around recreating gaming experiences from their childhood. But, some games are showing the seeds of true creativity. |
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