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by Altenuvian 4092 days ago
I'd love to hear John Carmacks' take on this. They had to solve very similar problems when developing this helmet:

extremely low-latency head & eye-tracking, managing depth-of-field, integrating multiple input streams, providing non-distracting information overlays etc.

1 comments

Yeah, I'd imagine Carmack can take some of the ideas from the solutions developed in this helmet.