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by beagle3
4090 days ago
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Real world color is not actually 3 channels. It's an infinite number of channels (not all equally informative, of course - we've evolved to see 3 of the most informative ones as far as humans living in nature is concerned). Healthy people see only 3 channels[1], which are usually referred to as "X", "Y", and "Z", but which can quite faithfully be represented with additive combinations of Red, Green and Blue .. RGB (as done in CRTs and DLP projects, and individual LEDs) - or subtractive combinations of Cyan, Meganta and Yellow .. CMY, as done in print[0] and on LCD screens. Color blind people see two channels (different causes for color blindness select different channels). Very few people can see 4 daylight channels (google "tetrachromat"). IIRC there is also a one-channel color blindness (at least theoretically) but it is ultra rare. Now, what these glasses probably do (video won't work for me, can't see if they give a description), is that the filters make sure you see three different channels among your 4 input ones (2 eyes * 2 channels). It doesn't necessarily give a depth effect - more like a semi-transparent overlay saying "this greenred here is actually green" or "this greenred here is actually red". And, yes - these filters necessarily select one (or two) channels which normal people can't actually see. [0] In print you also add a Black (K) because it makes life easier, and because CMY subtraction dynamic range is harder to get right. [1] there's another channel for darkness optimized for moonlight, which is not one of the daylight three. |
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