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by TestTube_Andy
4106 days ago
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Oh, that's really cool. No, I'd not heard of those shaders or DisplacementMapFilter - but it sure looks like they could do what I need. My current method (as you can perhaps tell) is to split the (non-relativistic) image into a bunch of thin triangle fanning out radially from your character, then redraw those images onto triangles with modified angle/vertices. It works pretty well, but I imagine using one of the methods you listed would be a lot faster. Thanks for sharing them, I'll keep them in mind for a possible upgrade to the game. |
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