Twitter has allowed for a focused elucidation of a tiny concept. It bridges the gap between the line-by-line nitpick of an article and the 'so-short-it'd-be-flippant-elsewhere' single line nitpick.
It helps that this is a small twitterstorm with a bunch of seasoned professionals, but the following seems like a slightly more asynchronous IRC convo:
http://orbit.vect.org/misc/gamedesign.html
Because you haven't yet done it, perhaps? Having the small character limit really forces you how to get your message across very succinctly. How many times have you read something that could have been boiled down considerably and gotten the point across more clearly? We actually do have meaningful real-time conversations in #profood. I have rarely used two Tweets to make a point.
Having said that, many Tweets are links to #profood blogs.
Some talk about Steve Jobs's reality distortion field.
Your quote offers another example: "Having the small character limit really forces you how to get your message across very succinctly". All perfectly logical.
Do you really, really, really believe this? That a limitation at 140 characters is helps people express their thoughts better? It doesn't strike you in any way, limiting? Are there some good thoughts that need 200 characters?
Don't get me wrong: having such a limit has advantages to the readers. But if you think of it, twitter is not so different from a giant blog RSS feed which only broadcasts the titles of the posts...
> twitter is not so different from a giant blog RSS feed
I think this is precisely the point. Twitter has basically taken the idea of RSS and made it RRSS (really really simple syndication), in that non-techies can easily grasp the concept.
It's curious you should mention Apple in your post, too. Were you one of the people who said "no wifi, only 5gb space, no FM radio, it will fail" when the iPod came out?
It helps that this is a small twitterstorm with a bunch of seasoned professionals, but the following seems like a slightly more asynchronous IRC convo: http://orbit.vect.org/misc/gamedesign.html