Will Starfighter be focusing mostly on security? That seems to be most of the examples that I find, and it's not a field I'm terribly interested in. I love the idea though, and would like to see it applied to other areas.
Security is the through-line of the game; it gives us structure, incentives, little dopamine hits, and makes it so that the systems we're building reward exploration. But the game is not about security; it's about programming and interacting with complex systems.
If you're a software developer with no security domain expertise, one benefit of goofing around with Starfighter is that you'll come out knowing a lot more about software security. But it's not a tool for getting people security jobs.
It'll make a little more sense when Erin posts the game details.
We will not primarily be a security company. It's a fun and interesting field(s), but it's a small subset of engineering skill, and we plan to be substantially broader in focus.
If you're a software developer with no security domain expertise, one benefit of goofing around with Starfighter is that you'll come out knowing a lot more about software security. But it's not a tool for getting people security jobs.
It'll make a little more sense when Erin posts the game details.