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by intull 4106 days ago
Well, maybe not "real" as in the "real world", but "real" enough to have fun. SimCity 5 faced an ordeal in trying to be too real; they traded off other vital entities (map size, gameplay features) for getting this simulation right!

It's also been stated that this game has, by default, a very "easy" gameplay which may have contributed to siding to being a bit less realistic but sufficiently real for playing and having fun.

The traffic is a mess, true. They'll patch it up with a better algorithm hopefully. It's still fun though. I recently had a couple of industrial buildings burn to ashes because the firetrucks were caught up in a jam! Now that's quite possible!

1 comments

But I'm curious what actual 'realism' did it have?

Like the above poster said, the agent model may have been intended to be more realistic, but in practice you couldn't follow a single sim and see a facsimile of reality: they would go to the nearest workplaces and return to the nearest house even if it wasn't 'theirs'.

So where did Sim City 5 succeed that no others have?