|
|
|
|
|
by yoklov
4113 days ago
|
|
What ryanthejuggler said is true (and mainly why even impressive ones aren't worth much), but mainly because game jam projects are usually unimpressive and made of gluing a bunch of things together. Totally ignore is probably stronger than I mean, I take a look, but I don't think it's ever strongly effected my decision. I also can't speak for the entire industry, this is just what I've seen where I've worked. |
|