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by derefr 4117 days ago
Something I've never understood: the collectors value the Reserved cards for their rarity, not their usefulness, right? So you can do whatever you like as long as you don't reprint those exact cards.

So why not just create a Chronicles-alike with new cards, which just so happen to be mechanically equivalent to the Reserved List cards?

4 comments

In my limited experience with collectable card games (not magic) it was common to see reprints with a different color border. These cards were otherwise identical to the originals and played exactly the same, but to a collector they were worth less because more might be printed at any time.

I've no idea why that isn't done for magic so collectors can collect rare originals while players can build decks full of lotuses and moxes and whatever other powerful cards they want so they can compete on skill, not wealth.

Reprints have a different set symbol, and in some cases border colour. For example the Arabian Knights cards that came out in Legends.

There are also differences allowing you to pick an Alpha from a Beta from a 1st Ed.

4th edition onwards, the reprints have a white rather than black border.

The Lotus and Moxes were discontinued after 1st Ed for being too powerful due to their zero casting cost. Instead you have cards that will cost you life and at least some mana to cast so it's not game over first turn.

You'd think that if there was widespread agreement that a card was "too powerful", then it could just be decreed as banned in all formats. Or, to put it another way: why would players want to play a match in which a Lotus or Mox could be played against them, if they themselves might not have the opportunity to also have one? By analogy, who would play a fighting game where your opponent can select a highest-tier character but you're unable to?
It's kind of both rarity and usefulness. For example, Black Lotus, is rare but also incredibly useful.

Creatures have mana cost (1 mana, 2 mana etc) in the game. To play creatures you need mana and mana cards can only be placed on the board 1 per turn. this means usually a deck with a some creatures having 1 mana cost so you can hopefully play them turn one, some with a cost of 2 for turn 2 ... etc.

Black Lotus let's you get 3 mana when you play it. So you can put serious pressure if you have a BL because it's basically "turbo" and let's you put bigger creatures on the board "earlier" than normal. (In theory a creature costing 6mana wouldn't come into play until at least turn 6 because of the 1 mana played per turn.) There are also ways to use cards that copy other cards abilities so if you copied BL you could make a lot of mana fast. That "breaks" the game because everyone would start to use that tactic and you'd get a less diverse metagame.

If WoTC made a "red lotus" that did the same exact thing as BL, the value of the Black lotus would drop (pissing off collectors) and they'd have to restrict this red lotus the same way (You can only have one BL per deck in the current rules) or the red lotus would end up more valuable than the black because it wouldn't be restricted to one per deck and people would want 4 of them. (the max of a regular card per deck.) This would also probably piss off current players because it "broke the meta" and would be expensive.

The reserved list isn't the best solution in the world but it's pretty solid to avoid making even more people mad. Most people that have "invested" in a BL are still playing magic or involved in some way so why make them mad?

I am not sure but I read somewhere that mechanical equivalents are covered by the agreement on the Reserved list.
This is correct, they included all functional reprints on the reserved list. That's why people are praying for snow-covered dual lands, but honestly those will never see the light of day.
This is correct. This issue even pops up from time to time when the developers accidentally create a card that is mechanically equivalent to something in the reserved list and have to change it to something else before the card goes to print. For example, one of the cards in the reserved lists is Thunder Spirit, a simple 2/2 flier with first strike.
Why not just print your own cards?
They aren't tournament legal so people do (they call them proxies) but that's just for "fun".
But a bunch of players could get together and decide to play the game however they want, right? If people are upset there are no "rare" cards to play, whey not create a league where certain proxy cards are legal?
Having asked this of a few friends who are MTG league judges: a lot of players feel a sort of "fiscal sympathy" for Wizards. They like the game, and want its continuing development to be incentivized, so they want to pay for cards rather than "pirating" them. Or rather, they want to act in such a way that cards still have value. It's similar to Bitcoin, in a way—nobody who holds the stuff is going around suggesting people should build their own private virtual economies instead.