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by paddi91 4115 days ago
Any idea on the performance compared to HTML5 canvas? We've an application drawing about 10000 lines per frame for zooming / panning and depending on the device and browser is gets a little bit laggy.
1 comments

Dropping down to WebGL should almost always give you more flexibility over how the lines are batched and rendered by the GPU, so performance should improve if you implement it mindfully.