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by logn
4125 days ago
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> What are some things a company like this could do to decrease dance-monkey-dance factor? - Let players be paid by your clients to play for ~1 day. - Introduce a non-game version that's a straight forward coding assessment. - Make the game un-cheatable. - Write into your contracts that you won't be the exclusive hiring funnel. - Keep your clients confidential and don't let them mention your game in job ads (i.e., target people who just want to play a game). Edit: I have to add, this does seem like a dance-monkey exercise and not something that an actual profession would have people do. My preferred hiring approach would just be contractor-for-a-day arrangements. |
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I’m not sure that method would be suitable for people who already are employed. At least in Sweden, where I live, you can (AFAICT) get fired for working for your employer’s competitors. So if you don’t get the new job, you might lose your current job as well.