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by unoti 4133 days ago
> I still wouldn't try and target mobile or low-end PCs with Unreal Engine 4.

Agreed. I'd rather use Unreal Engine for lots of reasons. The technician in me prefers UE4, but the businessman in me made me choose Unity. Here's why.

I absolutely must deploy to Android and iOS. Last time I built the Tappy Chicken sample in Unreal, it was like 900 megabytes and made my phone hot enough to melt, and only ran on very high end Android devices.

I thought that after a year or so, Unreal Engine would get more serious about mobile. Maybe their idea of mobile is just different from mine. I'm not trying to deploy a pocket version of Battlefield 4 onto a phone. I'm trying to do fun little games that make money, and I want to deploy them This Year.

Unreal Engine just doesn't seem like a safe bet for my requirements. Which is too bad, because I love it so much. I wish I could use it for my products. I keep posting that little rant above every few months on the Unreal Engine forums, hoping that someone will explain to me how mistaken I am, and how UE is really getting their act together on mobile, and I keep getting disappointed.

I am delighted with Unity's announcement. And I've upgraded my main project to Unity 5, and it looks much more beautiful, and I'm excited. But I'd be even more excited if Unreal Engine made announcements that show they're a serious contender on mobile.