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by saschispatzi
4134 days ago
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I don't know too much about the topic (I wish I did), but how what makes you think so?
I see that it says "Will work on any platform that supports OpenGL ES 3.1 and up" and Apple platforms seem not to support that (as of now).
However Apple is part of the working group, doesn't that make it very likely they are working on an implementation, too? |
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Khronos is a funny beast, a bit like the United Nations. Just because these companies are all part of it doesn't mean they actually like each other and want to cooperate!
Apple has famously lagged far behind with their implementation of OpenGL. They only support OpenGL 4.1, the spec for which was released in 2010 [1].
Their developer tools are also pretty lacking on the desktop, and because they keep their drivers closed, external vendors can't do much to help. (Apple write their own drivers for Intel, NVIDIA and AMD GPUs, and even the engineers at those companies have little insight to what goes on behind Apple's closed doors.)
Perhaps this new, streamlined Vulkan API will be easier and more attractive for Apple to implement.
We live in hope...
[1] http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.1