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by arca_vorago 4124 days ago
I subbed as soon as UE4 came out, and have been loving it so far. I have had extensive arguments with a fellow dev about Unity, but he has access to 5 while I don't want to pay the huge upfront cost just to have access to the same pipeline to help him, and I feel like the cost of Unity is the main barrier to me using it.

Epic is really getting ready to eat Unity's lunch I think. The graphical quality of Unity 5 is comparable, but Epic is making huge updates on short timeframes and they keep doing stuff like this.

For anyone interested, blueprints are great for prototyping, but once you have too much complexity in a BP it can easily cascade inefficiencies to the point it becomes very noticeable, so I would suggest using C++ with VS 2013 community edition, which now works with the plugin the Epic provides.

Also, there are some features that you can only access if you compile the engine yourself, so that is probably also a good idea for anyone serious about their project.