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by trendnet 4121 days ago
I don't have any experience on Windows, but here're my 5 cents.

>What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it.

Unreal Editor is even bigger.

>...earth to earth when it comes to programming ?

~4k headers, they have their own build system. Using Xcode is not very fun, it's either indexing/compiling, or just waiting while the build system tries to decide which files were changed.

A powerful machine with SSD for Unreal is a must. Unity is not that beefy (thus responsive), but you don't get a powerful editor for materials, AI, visual scripting and so on out of the box.

Also guys at Unreal prefer new features over stability. Every release is a fight with bugs.

2 comments

They're all like that. One of my favorite games keeps running out of memory because Unity 4 doesn't really work on 64 bit windows so they had to stay with 32 bit.
> Also guys at Unreal prefer new features over stability.

Unity was just as bad on the stability department in my experience. And at least Unreal pushes their new features to production quality. Unity on the other hand seems to push for new features just to hit a feature list on a box cover.