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by nacs 4128 days ago
As someone that has used both UE and Unity, Unity is far more restrictive in its free state (no soft shadows, forced Unity splash screen, no level of detail support, no inverse kinematics for animations, no profiler, and many more).

Also the Pro license for Unity is pretty expensive up front -- a few hundred for Pro and then another $100-200 for iPhone, another $200 for Android, etc and thats per month (or $4500 one-time payment for desktop + iOS/Android) regardless of how much you make with your game.

1 comments

I've built ok looking things in free Unity. One of the most irritating limitations was the ugly light gray theme instead of the darker gray theme.

Pro is $75 per month or $1500, then $75 per month for iPhone. And you can't just stop paying, it's a 12 month contract! If you pay up front then try to upgrade it's $700.

If they had an option to pay royalties and less up front it would be a much better proposition for upcoming indie devs. But they had some pricing thread where they asked the community after Unreal's $20+5% offering and decided it was best to keep current pricing. Perhaps the community felt that if you can't pony up a few K, don't crowd the market with your games?