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by nerdy
4129 days ago
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I don't have any resources in particular but I've personally made them for years. In general you read memory and take action (via keyboard input) based upon what you read from memory. For example in a game where you fish, you would wait until a fish is on hook by watching the representative value in memory and pressing a key to catch a fish when that value indicates you have a fish on-hook. In Super Hexagon you would watch the values indicating where walls were placed, which is likely an array of enumerable values indicating a shape (each shape has at least one opening). So a 1 might indicate a wall only at north, a 3 might indicate every odd side of the hexagon is a wall which must be avoided, etc. Finding values is obviously easier when the value is displayed on-screen, like ammo in first-person shooters. It takes some time to become familiar with exploring memory like this and you certainly wouldn't want to write your own memory scanning primitives to do it, start with a tool like Cheat Engine (http://www.cheatengine.org/), ArtMoney (http://www.artmoney.ru/), or one of the many other memory editors available (https://www.google.com/search?q=memory+editor). If you'd like more details please be specific about what you'd like explained! |
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