They share the same purpose, but functionally they're quite different:
1) Origami is a visual programming tool where you connect functional nodes. Some nodes represent things on screen, some represent actions. You literally connect them to eachother (connect my swipe node to my feed node) to prototype your UI. You use origami in the same way you setup a modular synth, or use something like pure-data or MaxMSP. The end result is a UI prototype.
2) FramerJS is a javascript-based prototyping tool that has a DSL for programming the prototypes. You are very much writing javascript code to simulate the real interactions the user might have with your interface.
That's the big difference. If you are familiar with Javascript, you will certainly have an easier time writing code in Framer to represent animation and interactions (it will also translate more easily to final production code because in theory the algorithms for the interactions are similar). If you have no programming background (or just feel at ease with visual programming), you may prefer Origami.
(They're both great tools, and despite being quite accustomed to the latest Framer versions, I'm going to try out Origami 2.0 too. Seems like a big step from the previous version.)
1) Origami is a visual programming tool where you connect functional nodes. Some nodes represent things on screen, some represent actions. You literally connect them to eachother (connect my swipe node to my feed node) to prototype your UI. You use origami in the same way you setup a modular synth, or use something like pure-data or MaxMSP. The end result is a UI prototype.
2) FramerJS is a javascript-based prototyping tool that has a DSL for programming the prototypes. You are very much writing javascript code to simulate the real interactions the user might have with your interface.
That's the big difference. If you are familiar with Javascript, you will certainly have an easier time writing code in Framer to represent animation and interactions (it will also translate more easily to final production code because in theory the algorithms for the interactions are similar). If you have no programming background (or just feel at ease with visual programming), you may prefer Origami.
(They're both great tools, and despite being quite accustomed to the latest Framer versions, I'm going to try out Origami 2.0 too. Seems like a big step from the previous version.)