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by spunwasi
4127 days ago
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"Animation" is a pretty important part of UX. The movement helps the product tell the story of what you're doing. The user perceives lag after 300ms, and switches thought in less than a 1000ms. If your screen doesn't engage the user while it's making the switch, you risk them starting something else. And where's the fun of building a product people don't engage with for as long as possible? :D |
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So write efficient, responsive software.
If your screen doesn't engage the user while it's making the switch
There are many ways to "engage the user" without wasting cycles on animation. If your software performs so slowly, why exacerbate things by burning cycles on animations?