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by willyg302 4138 days ago
> Navigation meshes, visibility graphs, and hierarchical approaches are all worth a look.

Navigation meshes in particular are worth consideration. There is a great reference here [1] from Epic Games about navigation meshes, and why they made the switch from a traditional node-based graph to them for the Unreal Engine. Although for most simple cases, a graph is much easier to conceptualize and implement.

[1] https://udn.epicgames.com/Three/NavigationMeshReference.html

1 comments

Navmeshs are pretty common these days. My perspective is that they're much more common for high end games than any other technique (nodes, grids, ...), but that might just be because we use them at work.