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by willyg302
4138 days ago
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> Navigation meshes, visibility graphs, and hierarchical approaches are all worth a look. Navigation meshes in particular are worth consideration. There is a great reference here [1] from Epic Games about navigation meshes, and why they made the switch from a traditional node-based graph to them for the Unreal Engine. Although for most simple cases, a graph is much easier to conceptualize and implement. [1] https://udn.epicgames.com/Three/NavigationMeshReference.html |
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