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by teamhappy 4131 days ago
Same here. I was trying to point out that frames per second alone isn't a useful metric for "animation quality." Ideally, you'd want to compare the frames per second to how many pixel something moves per second (or something similar).

Having said that, shooting for your monitors refresh rate isn't a bad idea — it's just that you could use those cycles (and watts) for something else. And even worse, if your app is running at 60 fps most of the time but drops to 30 fps every now and then, then it's gonna look a lot worse than the one that runs at 30 fps consistently.