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by binarycrusader
4137 days ago
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I understand what you're saying, but as someone that has followed various game developers closely, especially those that do porting work, source access is a huge win in many cases. Imagine your game shipped on a version of Unity that's no longer supported but you want to continue using it for projects or bring back an old game to a new OS platform. Without the source, your only option is to port the game to a new version of Unity. That's not so great. But again, I'll readily admit that all of this is only a win if you have the right team with the right skillset. There are definitely tradeoffs involved. |
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