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by smtucker
4133 days ago
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Someone could do this in reverse, right? Take the demo of a fight between skilled players and derive what keys they would have had to press on the piano to make it happen. I know that some (most modern fighters?) fighting games have options to show inputs on screen. |
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For one consider that music at least in terms how we (culturally, or biologically) are predisposed to listening to it: must keep time, you can change from 4/4 to 5/4 in the next section, but not arbitrarily (if you want it to sound like what people are inclined to call music at least).
(i.e. the drum-pad as a controller video someone linked in one of the responses, which is totally non-musical - is a good example).
Of course in a live-fighting game you don't care about structured timing, only about relative timing as to what your opponent is doing. Perhaps you could run a game through an emulator that enforced actions into particular time-blocks. Anyways I think it's very difficult, even to get something satisfactory rhythmically, not to mention tonality and a second piano.