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by comex 4148 days ago
Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and have worse performance. I'm crossing my fingers that in a few years the clean slate of glNext will give Apple a chance to fix this, but not counting on it...
1 comments

Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)
Interesting. Is the Dolphin inside Parallels using the DirectX or OpenGL driver?
Er, disregard the above I guess; I misread your post as saying Dolphin worked better in Parallels. Or you edited it.