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by adrianm 4150 days ago
You're both talking about two different generations of the demoscene. Bohol oversimplifies the history in the same way you oversimplify the history; you're both tracing it back to the points of reference you're familiar with. That being said, I think a more forgiving interpretation of "The cracking scene, demoscene and games industry was almost exclusively built on Windows." is that the modern state of each scene stems from the mid 90s. I don't believe that would be an entirely false mischaracterization, because Windows' influence has been pervasive on the scene since the mid 90s. In the end, Bohol is looking at it from "when did the greats of today get their start?" and you're looking at it from "when did the greats that influenced the kids in the 90s come from?". At least that's my interpretation of the argument. In a sense, you're both right.