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by perlgeek
4150 days ago
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One big challenge is the sweet spot between flexibility and optimizability. Perl 6 is designed for extensibility, and yet we know at compile time where a given subroutine will dispatch to. Getting the right trade-offs there was no easy task. Another challenge was how to make the type system and built-in types so that stuff works intuitively for a Perl programmer, and still has sane rules in the type system. Finally a thing that's surprisingly tricky is precompilation. You need to serialize types and objects, and then another compilation unit comes, and needs to modify something, so it claims ownership over a piece of serialized data or code. There are way too many nasty corner cases in that area. |
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